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Tetris Couldn't Win at This Gaming Ceremony — An Additional Classification Could Fix That

Each time a prominent prize-giving event approaches, you'll find a demand to include additional classifications to acknowledge underappreciated efforts and satisfy the hearts of enthusiasts who have specialized interests.

Another commentator has already made for a horror game category. It would be amazing. So would strategy board titles, representing someone's personal cause. However, I must insist for pushing forward because like all blinkered fanatics, I have a cast-iron argument for why my demand remains most pressing above others. The demand is this: We need a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. There’s a reason cinema institutions don’t do it. Yet it remains a necessary evil for the industry of video games, which are so diverse it's challenging to consider them as a single art form.

To recognize the complete range of gaming accomplishments to be recognized, and to ensure all game types to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, and you can find room for most games within them.

This doesn't apply to puzzle games. No suitable classification appears for their placement. Consider three of outstanding current releases, each quite distinct: structural challenges in a particular game, intense tile-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Nowhere, that’s where.

The Representation Problem

Numerous examples exist of brilliant puzzle games published annually that have no home at major award shows, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.

  • One classic puzzle game wasn’t nominated completely that year
  • Another creative title received no nominations during that ceremony
  • Popular arranging title received no acknowledgment that year
  • Just some brain-teasers managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often modest productions, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles stand as the most-played games in the world maintaining this status for many years.

The famous puzzle experience challenges popular creative games competing to become highest-selling title ever; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, and engaging across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. You could fill five nominees engaging, different, qualified experiences annually without trouble — actually, with challenge, since numerous excellent so many good games out.

And to reiterate, these represent titles without proper classification at major gaming awards. Puzzle game makers function at the demanding boundary of video game design, producing among the purest expressions of gaming itself. Just like film action specialists, they warrant appreciation. Don't make them wait generations.

AW
Written by

Ashley Wilson

A quantum physicist and AI researcher with over a decade of experience in computational innovations and tech education.

QuantumMax UK

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